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AI Insights · Timothy · April 2024

Top 5 Basketball Games on Android in New Zealand, Q1 2024

Explore the performance of the top 5 basketball games on the Android platform in New Zealand during Q1 2024, focusing on weekly downloads, revenue, and active users.

Top 5 Basketball Games on Android in New Zealand, Q1 2024

The first quarter of 2024 saw varied performance metrics for the top 5 basketball games on the Android platform in New Zealand. Here’s a closer look at their weekly downloads, revenue, and active user trends.

NBA Infinite - PvP Basketball from Level Infinite started the quarter with a notable weekly revenue of approximately $252, peaking at around $504 in mid-January, before stabilizing around $250-$350 by the end of March. Downloads, however, showed a significant decline from 1.5K in early January to around 81 by late March. Active users also saw a decrease from 2.7K to about 2.7K over the quarter.

Basket Battle by Supersonic Studios LTD experienced a sharp increase in downloads, starting at 198 in early January and peaking at 823 by the end of March. Revenue for Basket Battle was minimal, with occasional earnings peaking at around $8. Active users saw a rise from 3.7K to 4.7K over the quarter, indicating growing engagement.

Basketball Stars: Multiplayer from Miniclip.com had a steady revenue stream, peaking at $296 in the second week of January before settling around $60 towards the end of March. Downloads fluctuated, starting at 246 and peaking at 395 in mid-March. Active users showed a similar trend, beginning at 495 and reaching 622 by mid-March before slightly declining to 582 by the end of the quarter.

Jump Dunk 3D by VOODOO had negligible revenue throughout the quarter. Downloads remained fairly consistent, ranging from 118 to 309, with a peak in late January. Active users saw an initial increase from 348 to 653 by late January, followed by a gradual decline to 372 by the end of March.

Hoop World: Flip Dunk Game 3D from Quiet Games maintained a steady download rate, starting at 139 and peaking at 201 by the end of March. Active users remained relatively stable, fluctuating slightly between 1.1K and 1.2K throughout the quarter.

These insights are derived from Sensor Tower data, offering a glimpse into the performance of top basketball games in New Zealand. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024